Five Spies

Designer: Entro Games
Players 2–6
Playtime 20–30 min
Age 8+
Game type Family, Strategy
Core mechanics Deduction
Components 25 poker-sized cards 5 small envelopes (each large enough to hold 5 poker-sized cards) 6 small 'briefcases' (a chipboard or cardboard envelope to hold 1 poker-sized card) 6 A5-sized clamshell-style dry-erase player boards/shields 6 dry-erase markers
About this game

Less brain-burning than Sleuth or Cryptid, more thematic than Break the Code or Code 777, shorter than Mystery of the Abbey, not app-dependent like Alchemists or Search for Planet X, more accessible than Treasure Island, less random than Clue, yet as family-friendly as Inkognito.

Five Spies is a logic and deduction game with opportunities to bluff and deceive. Players are all spy handlers, and you're tasked with bringing the spies back in. Unfortunately, one spy at each location and each mission is about to defect. Identify which spies are Defectors by asking your fellow handlers. Win by successfully identifying the five defectors, or having the most correct answers if someone else messes up.

Opportunities & Documentation
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