Airship Engineers

Designer: Entro Games
Players 2
Playtime 30–45 min
Age 8+
Complexity
Pitch video
Game type Strategy
Core mechanics Cooperative PlayDice RollingRoute Building
Components 29 tarot-sized cards (6 customers, 21 components, 2 reference) 2 player boards (currently 15cm wide by 10cm tall) 70 square cards (35 Magic cards, 35 Science cards) 42 circular resource chipboard tiles
About this game

If Sky Team was set in an alternate past, Airship might be it. In this family-plus puzzly co-op pipeline-style game, It's the early 20th century, and airships are the only way to fly.

The players are out to prove magic and science can work together to make an airship. A skeptical captain has commissioned us to build an airship for them and given us some construction space, but it's up to us to provide the Magic and Science. Together, we want to make the best possible airship we can, but we only have a limited amount of time to do it. Our airship needs to be complete, meaning all 7 components have to be built and installed before the last round!

Opportunities & Documentation
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